![]() ![]() ![]() This will make it go through the ‘alpha-test’ where if you would set an ‘alpha’ to the material, it would go through the ‘alpha-blend’. You are actually moving this material to a transparent/alpha-tested material/mesh. The other thing I can quickly mention is that when you use ‘hasAlpha’ or ‘useAlphaFromAlbedoTexture’ So, the sorting of transparent meshes (without using OIT) comes to a combination of using the ‘alphaIndex’ to order the meshes and use ‘needDepthPrePass’ to make a first pass on the material to combine alpha-blending of multiple layers of transparent meshes. If a transparent mesh renders before another, it is believed to be ‘behind’ the other. ‘Opaque’ meshes render earlier in the process and ‘transparent or alpha-blended meshes’ render separetely, using a rendering order that will affect how a transparent or alpha-blended mesh will render over another. ![]() What happens is that, on rendering, BJS treats ‘opaque’ meshes and ‘alpha-blended’ meshes at a different stage. What I can answer at this point is that importing a texture in BJS from blender won’t change the texture/image (or picture as you say). Could you share this PG and a SS from the result you want/get from blender and point me to the parts you have an issue with? I don’t know what part of it is correct (or if both are incorrect). All I see is two figures both from the sandbox. Unfortunately, I’m not quite sure of the result you want to achieve. ![]()
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